29 template <
class CG,
class Node,
class Quad,
class LocalFct,
class Vec>
30 void assemble(CG
const& contextGeo, Node
const& node, Quad
const& quad,
31 LocalFct
const& localFct, Vec& elementVector)
const
33 static_assert(static_size_v<typename LocalFct::Range> == CG::dow,
"Expression must be of vector type.");
34 static_assert(Dune::TypeTree::Concept::LeafTreeNode<Node>,
"Node must be Leaf-Node.");
36 std::size_t feSize = node.size();
38 using RangeFieldType =
typename Node::LocalBasis::Traits::RangeFieldType;
39 using WorldVector = FieldVector<RangeFieldType,CG::dow>;
40 std::vector<WorldVector> gradients;
42 for (
auto const& qp : quad) {
44 auto&& local = contextGeo.coordinateInElement(qp.position());
47 const auto jacobian = contextGeo.elementGeometry().jacobianInverseTransposed(local);
50 const auto factor = localFct(local);
51 const auto dx = contextGeo.integrationElement(qp.position()) * qp.weight();
54 auto const& shapeGradients = node.localBasisJacobiansAt(local);
57 gradients.resize(shapeGradients.size());
59 for (std::size_t i = 0; i < gradients.size(); ++i)
60 jacobian.mv(shapeGradients[i][0], gradients[i]);
62 for (std::size_t i = 0; i < feSize; ++i) {
63 const auto local_i = node.localIndex(i);
64 elementVector[local_i] += dx * (factor * gradients[i]);